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KingBrick Rules
QUICK RULES
The aim of the game is to defeat your opponent's KingBrick.
The board is divided into two equal territories.
Each player chooses a territory and a set of bricks.
Start with the standard set of bricks;
12 Guards, 4 Champions and your KingBrick.
Both players then position all of their bricks anywhere in their territory. The KingBrick must start the game in it's Castle (square). Any brick in or touching the square is regarded as 'In The Castle'
Players then take it in turns to finger flick one of their bricks from anywhere on the board.
Any brick which leaves the board is defeated and removed from the game.
Any brick which lands 'sad-face' up and is completely in opponent's territory is Captured and must be immediately picked up and rolled, like a die.
'Sad-face' up means the brick is defeated and removed from the game.
'Happy-face' up means the brick has escaped and is returned to it's castle.
A foul shot like touching your opponent's brick or moving two bricks is called a Miss-flick: opponent gets back any bricks lost that turn and gets an extra flick.
The King Move; player can, instead of having a flick, pick up their KingBrick and place it anywhere within their Castle. This move counts as a turn.
If your opponent's KingBrick leaves the board you have won the game.
Once you have played with the standard bricks you can introduce other bricks to your set which have different special moves (click on bricks).
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KingBrick © Copyright 2009 Oliver Sibthorpe All Rights Reserved.
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