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face      /      name       /         cost      / happy faces /  sad faces

 

   King               0                     0                     0           

Each player must have one and only one KingBrick.

KingBricks can be flicked but cannot be captured.

Defeat your opponent's KingBrick to win the game.

 

 

   Guard            2                   2                     4           

Best used defensively.  No special abilities.

 

 

   Champion    5                    5                    1            

Best used offensively.  No special abilities.

 

 

 

   Assassin        4                    3                    3          

Get your Assassin brick to your opponent's Castle and you automatically defeat (remove from play) any one of your opponent's bricks, except the King.  

 

 

    Freeze           2                    0                   0          

Kept off the board until used. Cannot be flicked. Instead it is placed on top of an opponent's brick. The brick below is frozen and cannot be flicked whilst the Freeze brick remains upon it.

 

       

    Mercenary  3                   4                    0     ...    

Cannot be captured, but instead defects to other side. If brick lands in opponents territory grey face up it has defected and can only be used by opponent! It can defect back if it becomes happy face up or lands back in original territory.

 

 

     Ninja            4              3                3         

Ninja bricks in your opponent's territory can go in to hiding so you can take them off the board. It then takes a turn to bring each Ninja brick back on to the board, anywhere in opponent's territory except in the Castle and not touching any other brick.

 

 

 

ARRIVING  JULY 2011

BLINKS, KNIGHTS, GHOSTS AND MEDICS

 

 

face      /      name       /         cost      / happy faces /  sad faces

 

     Blink           1             0                0         

Blink bricks are never flicked. They can only survive in your own territory. They can be picked up and placed anywhere in your territory without touching another brick.

 

 

     Knight        3             2                4         

Knight Bricks are the king's elite guards. They don't have more happy faces than guards but have the ability of a second flick so long as the first flick didn't contact another brick and they are in own territory.

 

     Ghost          5             3                3         

Ghost Bricks must start in your Castle. They cannot be captured or defeated! If they land RIP side up in opponent's territory they are Resting so cannot be flicked. If they come off they board they get an instant 'Ghost Roll' to determine their state. Happy face up they return to Castle. RIP side up they are at eternal rest (out of the game).

 

     Medic          2             0               0         

Medic bricks are never flicked. They can only survive in your own territory. They are used to bring back defeated bricks. Remove a Medic brick to try to get back one or more of your defeated bricks. You have to roll the defeated bricks Happy Face up to return them (to your Castle) otherwise they are still defeated. You can use more than one Medic during your turn. 

 

 

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